The mission is successfully completed when there is no more opposition from the allies. Use your MiGs and twinblades to protect them. Build and use these to take out allied buildings as you push across the map. After taking control of Krukov’s base, you will be given access to Kirov airships. When the general turns, your funds will be cut off, and this will help with troop strength.Īfter the bankroll that you have been generously provided gets cut off, send in engineers into the oil derricks to make them operational. Doing so puts his troops under your control. Use the twinblade bombers as troop transports and have a team of about 20 or so flak troopers (or more if you can manage it) visit his base and wipe it off the map. Now that you know the general, whose name happens to be Krukov, is a traitor, it is time to exact a little payback and reduce his ability to fight against your troops. Start by constructing a crane, a few airports, a barracks, and a naval base. You will be forced to wipe the traitorous general and the allied forces that he has joined, off the globe forever. Saving up for items is not a good idea, because the bank roll that you and your co-commander have worked so hard to earn will be taking away from you by a traitorous general. The key to this mission is to build as many units as possible as quickly as possible. Red Alert 3 Soviet Mission 6: No Traitors Tomorrowĭespite your glorious service to the people of the Soviet Union, there are those who have not been impressed with your service, or rather their treatment at the hands of the Soviet Military establishment. Hammer tanks are also useful for this purpose. This includes infantry, stingrays, the mechanical robots, and any defensive items that will keep the allies at bay. Build up your army and make sure that you can hold it. (The armies in this game, like the armies of today, believe in peace through superior firepower.) You will find the science facility to the east. Now that you as a Soviet Commander have established a base and a defensive perimeter, it is time to capture the Allies Science Facility for the glory of the peace-loving Russian people. (The allies will try to retake this base fairly often so be sure to leave the troops behind.) Remove the allies from the forces and build defensive structures on it.
Take the Stingrays, Bullfrogs and Infantry to the islands near the base occupied by the Allies. The Co-Commander will secure the Northern Island. The Akula submarines allow you to eliminate the enemy’s hydrofoils and the Stingrays that make up an important part of any Naval force in Command and Conquer Red Alert 3 allow you to project units when they are needed. The early part of this mission relies on naval and sir power. When you build the bases and its defenses, scatter a few Tesla coils around key buildings. The twinblades will be used to soften up the defenses of the allied bases. Other useful units include Akulas and twinblades. Start the mission by building up the naval forces, especially Stingrays. This mission is a little more complex than some of the earlier tasks. There are four main objections to this mission: establish your base, capture an hold a science facility of the alliance, and to destroy an alliance naval base. Now that you have secured the Swiss banks in Geneva, you get to realize how lucky you are and go back to the USSR. The co-commander that has accompanied you on earlier missions will become less important, and you will need to rely on Soviet femme fatale Natasha far less often. With the first four Command and Conquer Red Alert 3 Soviet Missions out of the way, it is now time to undertake the cause of expelling the Empire of the Rising Sun from the motherland.